The writeup of the B'Rel class is designed to be used during Star Trek: Next Generation episodes and after but with small modifications, can be used for use during Star Trek Movie period
Long before the Federation realized the usefulness of having smaller and starships that were more disposable that cruisers, the Klingon Empire realized this fact and used their "Birds of Prey" both as a scout ship and a light combatant. When this ship fights other ships that are more powerful than it, the ship will be used in packs of ships. Tactics for this ship are similar to those used by the German U-Boats against convoys and have worked quite successfully in many battles.
Although the "Bird of Prey" has gone through a series of different models, the outward physical appearance of the ship has not changed. While this class is more powerful than the Bird of Preys that it descended from, the weapon systems are much the same but each weapon mount was less powerful. Older scout style birds of prey were also smaller than the present B'Rel that is in Klingon Service. There is also a larger version of the Bird of prey know as the K'Vort class which is over four times longer than the B'Rel is.
The ship is fairly lightly armed but the weapon systems are very effective. The ship has two pulse disruptors fitted on the outer edge of the ships wings and has one photon torpedo launcher mounted in the nose of the starship. The ship also has a cloaking device that allows it to hide from enemy ships. The ship is also very maneuverable and can be used much like a large fighter. The B'Rel is also pretty well armor and armed for its size.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: B'Rel class Bird of Prey
Class: Scout vessel (would be classified as a destroyer or light cruiser in Phase World)
Crew: 12 personnel (Life Support can support up to 24 people for extended periods of time)
M.D.C. By Location:
|Pulse Disruptors (2):||1,000 each|
|Photon Torpedo Launcher:||1,200|
| Main Body:||20,000|
|Warp Nacelles (2):||6,000 each|
| Bridge Support Structure||2,000|
| Variable Force Field:||5,000 per side (30,000 total)|
 Depleting the MDC of the main body will put the Bird of Prey out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
 In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does not have an auxiliary bridge. Even if the bridge is destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge. Destruction of the support structure of the bridge will remove the bridge section from the rest of the ship.
 Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (1,500 MDC) per melee round.
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 1.1 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light but is normally restricted to slower speeds so that starship is not effected severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum speed is Mach 12 using impulse engine. Due to starship having gravitic propulsion systems, starship can enter and leave the atmosphere.
Stardrive: Uses a warp engine that allow ship to travel at Warp Factor 5 on cruise (0.024 light years per hour), Warp Factor 8 Flank (0.11 Light Years per hour), and Warp Factor 9.6 Emergency (0.22 Light Years per Hour). Speed is calculate using a formula designed to emulate Star Trek: Next Generation speeds. These speeds are very slow when compared to Phase World ship, so if used in that universe, they could be increased enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system. Ship carries about one year worth of supplies on board.
Length: 517.5 feet (157.76 meters)
Height: 323.9 feet (98.54 meters)
Width: 595.6 feet (181.54 meters)
Mass: 236,000 metric tons (Deep Space Nine: Technical Manual)
Power System: Anti Matter with 5 year life span. Ship normally only goes 2 years between the ship being refueling.
Cargo: Very Small, Cargo holds are scattered about the ship that allows for carrying up to 10000 tons of Cargo in addition to standard compliment of supplies and ammunition.
Market Cost: 800 million to construct.
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Star Trek: Deep Space Nine Technical Manual (Mostly Ship Sizes).
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
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